Directions: Complete the following passage by using the words in the box. Each word can only be used once. Note that there is one word more than you need.
A. account B. unable C. psychologically D. fulfill E. physical F. concern G. habits H. devotion I. exposure J. academic K. lead to
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Addiction (沉溺,上癮)to computer games has been on the increase with its rise in popularity. It is not a
1 disease or mental illness. A person with this type of addiction sets aside practically all other activities in favor of playing computer games almost endlessly.
Computer games addicts tend to separate themselves from normal, face-to-face human contact. They spend hours playing the online games, without much __2__ for those around them. They also do not care to __3__ the responsibilities awaiting them and they are more likely to feel depressed. The fact that computer games reduce time available for family and friends may __4__ for the drop in well-being. Faceless, bodiless "virtual" communication may be less __5__ satisfying than actual conversation, and the relationships formed through it may be shallower. In addition, __6__ to the wider world via the Net makes users less satisfied with their lives.
Many addicts spend as long as 100 hours a week playing computer games. Such a lifestyle will result in decreased job or __7__ performance. Late nights and days spent playing the games make the addict
8 to perform as well as he would have. Some gamers even spend real money on virtual products to make their characters distinct from others.
Computer games addicts have unwittingly developed a set of habits. These
9 have become part of their lives and if not dealt with, their jobs, relationships and careers may collapse. However, breaking these habits is easier said than done. Sometimes these habits could
10 depression, stress and other emotional problems. Therapy, counseling programs can be helpful to them. The earlier treatment is sought, the greater the chance it will be successful.