11.Real-life Room Escape Games
Real-life room escape games are a type of physical adventure game in which people are locked in a room with other participants and have to use the things in the room to settle a series of puzzles,find clues (線索),and escape the room within a set time limit.
The games are based off Escape the Room video games,such as Crimson Room and QP-Shot,created by TAKAGISM Inc.by Toshimitsu Takagi in 2005,in which the player is locked inside a room and must explore his or her surroundings in order to escape.(36)G Other inspirations include adventure board games and movies.Real-life room escape games are becoming popular in the United States,Japan,and China.(37)A For example,some games require you escape prison cells while others require you escape space stations.
(38)F Soon,they were exported to North America,Asia and Australia.Examples include the two pioneer companies Hint Hunt and Adventure Rooms.
The games were so successful that new locations began opening up across China,in cities big and small,according to Want China Times.In the southern city of Shenzhen,for example,the first escape game location opened last August.(39)B"These real-life escape games can help those who stay at home on their computers and iPads all day to experience real social circles,"Tian
Xiaochuan,who owns two room escape game stores in Jinan,told Want China Times.
Earlier this year,The South China Morning Post said the real-life escape games are a hit among"highly stressed students and overworked young professionals."(40)D Some players get so involved that they tear down equipment or decorations inside their"prisons",as Zhu Yumeng,chief operating officer of Beijing room escape game store Taoquan told China Daily.
A.Each game adds local themes to settings.
B.And seven new game locations quickly followed.
C.They should also be brave enough to face their fears.
D.Sometimes the excitement becomes a bit much,though.
E.Weekend or day event escape games have been held in some stores.
F.Permanent real life escape games in a fixed location were first opened in Europe.
G.Players must be observant and use their critical thinking skills to escape the room.
分析 本文主要講述了現(xiàn)實中的逃生游戲,這些游戲是可以使沉溺于電腦游戲的人真正地融入社會.這款游戲最初是在歐洲開發(fā)的,然后在美洲,亞洲,和大洋洲迅速流行起來.本文以此展開談論,講述了與此游戲有關的故事.
解答 36.答案:G.句意:球員必須善于觀察和使用他們的批判性思維技能來逃離了房間.根據(jù)上文介紹了游戲的規(guī)則,參與者被鎖在房間里,根據(jù)周圍的環(huán)境找出逃離的方法.故此處應填G.故選G.
37.答案:A.句意:每個游戲增加了本地主題設置.根據(jù)下文"For example,some games require you escape prison cells while others require you escape space stations"可知,此處應填A選項.故選A.
38.答案:F.句意:現(xiàn)實生活中在一個固定位置逃脫的游戲在歐洲首次開發(fā).根據(jù)下文"Soon,they were exported to North America,Asia and Australia"很快傳播到美洲,亞洲,大洋洲,可知,此處應填F選項.故選F.
39.答案:B.句意:七個新的游戲地點很快出現(xiàn).根據(jù)上文"for example,the first escape game location opened last August"可知,此處應填B選項.故選B.
40.答案:D.句意:不過,有時刺激會變得有點多.根據(jù)下文"Some players get so involved that they tear down equipment or decorations inside their"prisons""一些球員太過投入,他們拆除設備在自己的"監(jiān)獄"里,可知,此處應填D選項.故選D.
點評 本文主要講述了現(xiàn)實生活中的逃生游戲,題型為七選五,做題時應結合文章上下文內容,仔細閱讀原文,并根據(jù)所給選項的含義進行分析,采用排除法排除無關選項,從而得出正確答案.切記胡亂猜測,一定要做到有理有據(jù).